Preflop range theory for 6-max cash games, with the charts and the reasoning behind them.
Poker ranges explained: what a range is, how to read a range chart and shorthand like ATs+, and how a range narrows through a hand, step by step on the grid.
How to memorize preflop ranges: learn where each range ends, drill the hands whose answer changes, and space your reviews. With PlusEV data and flashcards.
Poker combos explained: why ace-king is 16 hands and aces only 6, how the cards you can see change the count, and a combo counter loaded with solver ranges.
How to play pocket pairs from aces to deuces. Which to raise from each seat, when to call or fold, set mining odds, and a calculator for your own spot.
A 4-bet is the re-raise over a 3-bet. What it means, how often it happens, which hands to 4-bet for value and as a bluff, and how big to make it.
What a straddle is in poker, who acts when, the UTG, button and Mississippi straddle, what it does to the price of every call, and whether you should straddle.
Texas Hold'em odds for every stage of a hand, from the deal and the flop to draws, preflop matchups and final hands, worked out with our own hand evaluator.
A free two-page poker cheat sheet to print or save, with hand rankings, exact odds, pot odds, position and solver opening ranges for every seat.
The rules of Texas Hold'em in plain words, the blinds, the four betting rounds, what you can do on your turn, how the showdown works and who wins the pot.
The best starting hands in Texas Hold'em, how often you are dealt them, why the top-10 lists disagree, and why position decides which hands you play.
What VPIP means, how it is calculated, what a good VPIP is for your game, how it differs from PFR, and what it tells you about the players at your table.
What a 3-bet is, why it is called that, when to make one, which hands to use and how big to make it, for cash games, live games and tournaments.
What blockers in poker are, how many combos one card removes from a range, and why solver ranges 4-bet A5s 26 times as often as AQs.
What limping is, the five kinds of limp, when the solver does it seat by seat, and how to play against a limper. 6-max cash, 100bb, measured.
7-2 offsuit is the worst starting hand in Texas Hold'em. It is also the hand players get right most often. Measured across 1M+ real preflop decisions.
Work out how often your hand wins against a real solver opening range, not a guess. Pick a seat, pick a board, and read the equity off the page.
GTO stands for game theory optimal, the strategy no opponent can exploit. What it means, what it looks like, and when low-stakes players should ignore it.
A variance calculator that simulates your next 50,000 hands, a plain walk through every number it shows, how big a normal downswing is, and what roll you need.
A working pot odds calculator, the two-step method behind it, the four bet sizes worth memorising, and how to turn outs into equity at the table.
The full set of 6-max Texas Hold'em preflop charts, one per position, as readable grids rather than PDFs, plus how to read them and make them stick.
All ten poker hands ranked from royal flush to high card, with what beats what, how ties break, and the two rankings players mix up most.
What the small and big blinds are, who posts them, why they exist, and why the two blind seats lose money for almost everyone who plays them.